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==Strategies + Tips== *Sentries are especially powerful against Kritzkrieg, as they are immune to critical hits. And players under the effect of a Kritzkrieg ubercharge are not invulnerable. *If the Demoman is individually airbursting stickies at your sentry, you can Wrench your sentry until you're in danger of dying to the next sticky. If he's laying down multiple stickies, try to shoot them off, but get out of their explosion range. *Don't be afraid to abandon the Sentry and go back to your main. As long as it's stalled for a bit of time, you've done your job. *Make sure you have enough time to get at least a level 2 if you're going Engineer. Level 1s are too weak. *If your sentry doesn't go down, you can push out with all six people and leave the Sentry to guard last, leaving you with more numbers pushing out, better able to win the fight on second, while keeping a guard on last. *Forward holds with Sentries can be useful if you get into position in time. A Sentry can alert the Engineer to players with its perfectly accurate senses. Combined with a stickytrap, you can get stickytrap kills while remaining far away, perfectly safe. *Try baiting your Sentry. People underestimate Engineers, prioritizing the Sentry, and often don't expect an Engineer to do anything but run. While the Engineer is fragile, the Shotgun is very powerful and you can get kills on distracted enemies, especially if they're softened from your Sentry. *Try hiding stickytraps inside Dispensers. Dispensers are extremely low priority targets and people usually ignore them. *When holding last, once you have a sentry upgraded, you can try using a teleporter system. Build an entrance near where the Medic is, but not so near that he'll accidentally walk into it. Put the exit on the other side of the point. When the enemy jumps in, the Medic can teleport and the rest of the people can jump to him, allowing him to milk or escape a No Uber vs Uber situation. *On [[Control_Points_(Attack-Defend)|Attack / Defend]] maps, setup time mitigates the Sentry's build time. Have all non-essential classes suicide to give you metal. *Be sure to get at least a Level 2 Sentry before worrying about Dispensers and Teleporters, unless setup time is involved. *If it's allowed, use the Jag. It builds sentries around a second faster than the Stock, which can be a lifesaver, while hitting enemies is never important when you have a Shotgun and 200 ammo Pistol. *When attacking with Engineer, keep your Sentry at Level 1, 175 upgraded. The more a sentry levels, the longer it takes to deploy, and with this setup you can deploy a level 2 as fast as possible.
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