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==Strategies + Tips== *Always focus on the Medic. If you have to, pick the [[Demoman]], but there is only one try when running a Spy. Make it worth it. *Try to make sure that you time your attack with your team. If you attack when the enemy team is preoccupied by your combos spam you have a much higher chance to get a pick. *Be patient! Sometimes waiting for just a moment will give you the opening you need to get a pick, but don't wait too long or your opportunity might be lost. *Switching to Spy whilst you're on the defense is considered not a good idea. Try offclassing to Spy when your team has the advantage, that way your team is not put at a major disadvantage should you fail your pick attempt. *Your cloak management and movement are the most important attributes of going for your pick. Conserve your cloak, learn ammo pack locations, and try to move as quick as possible whilst at the same time avoiding as much spam as possible. *Disguising as a Scout does not grant the Spy any extra speed, which can lead to cover being blown. Jump and crouch a lot to disguise your slower speed. *When pushing last, you can disguise as a friendly Sniper and peek at the enemy to give the impression you are playing Sniper instead of Spy, because teams almost never run two pick classes. *If your pick is successful and there is no other immediate backstab available, use your Revolver and deal as much damage as possible to the next most important targets (the Demoman or Pocket Soldier). *If available, the Cloak & Dagger is an excellent tool in timing your pick. Consider it at all times, especially when pushing last or mid. *If available, another way to play is to use the Dead Ringer. You can fake the death of an important class, such as Demo, Medic or Heavy, make them push, and then have an even fight with your full team against theirs. However this is very situational and can instantly reveal your presence as a Spy against knowledgeable players, leaving you at a disadvantage due to the Dead Ringer's predictability. *Always ask yourself whether it's more effective to run a Spy or a Sniper. In most situations, the Sniper is more effective at getting picks than the Spy, can live for longer, and have multiple attempts.
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