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== Other Movement Techniques == === Crouch Jumping === Crouch jumping is the basic technique of pressing crouch while jumping. Crouch Jumping moves the player model an additional hammer unit up and can allow access to things otherwise inaccessible by basic jumping. === Double Jump === When in the air as Scout, pressing jump again gives an additional midair jump. This is useful for maneuvering around maps or dodging and confusing enemies. === Boston Basher Jump === A Scout is able to use the knockback of self damage from the Boston Basher along with his jump in order to increase the height and length of his jump. This is useful for climbing things like the spire on [[cp_badlands|Badlands]]. Do note that the best gains in height are when the Scout jumps right as the self damage from the Basher activates. === Rocket Jump === ''Main article: [[Rocket Jumping]]'' Soldiers can shoot a rocket near themselves to achieve height or speed through the air. This can be useful for running towards a battle, obtaining [[height advantage]], attacking players, or fleeing to safety. There are multiple jump techniques to help Soldiers achieve more speed or height. [[Gunboats]] causes Soldiers to take 60% less damage while rocket jumping. Combining this with Crouch Jumping will allow Soldiers to propel themselves farther than without Crouch Jumping. === Sticky Jump === ''Main article: [[Sticky Jumping]]'' Demomen can also detonate a sticky near their feet for a boost. This causes more self-damage than a Soldier's rocket jump, but also provides a bigger boost. A Demoman will sticky jump during a [[rollout]], fleeing, or attacking. === Sentry Jump === There are two types of Sentry Jumping; Sentry Rocket Jumping and Bullet Jumping. Using the Wrangler and a level 3 sentry, the [[Engineer]] can shoot his sentry's rockets at his own feet, propelling him into the air like a regular rocket jump. By quickly switching to a different weapon and right-clicking on his sentry, he can bring the building with him to build in unexpected places. Bullet Jumping can be done with any level sentry, along with mini-sentries. Bullet Jumping is the act of using the knockback from the damage received from sentry bullets to propel the Engineer. Bullet Jumping is useful when running mini-sentries or when a sentry is at level one or two for making short leaps such as onto the roof of [[cp_gravelpit]] B-Point or the balcony of [[koth_arctic]]. {{YouTube video|MgNI36HPTY0|text=Engineer Jumping Tutorial}} === Explosive Surfing === Any class is capable of timing a jump with an enemy's projectile and using it to their advantage. This is a common practice among Medics, who often surf away from damage and to the safety of their team. {{YouTube video|2IcWmpkjMKo|time=4m5s}} [http://youtu.be/2IcWmpkjMKo?t=4m5s Example] === Bullet Surfing === Bullet surfing is harnessing the knockback from being hit with bullets for a speed boost. Typically it is achieved by crouch jumping while moving away from the source of the damage. {{YouTube video|RJdotTF2|time=12m48s}} [https://youtu.be/8UQDcw-GMGg?t=768 Example]
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