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=== Third point === ==== Callouts ==== {{Map locations | title = Upward, third point | image = pl_upward C.png | area1 = Sewer | x1=190px | y1=215px | area2 = Catwalk | x2=280px | y2=120px | area3 = Elbow | x3=515px | y3=110px | area4 = Platform | x4=430px | y4=95px | area5 = Point | x5=550px | y5=183px | area6 = Under | x6=425px | y6=270px | area7 = Shithouse/C Hut | x7=706px | y7=160px | area8 = Rollercoaster | x8=540px | y8=320px | area9 = Main | x9=424px | y9=140px | area10 = Ramp | x10=125px | y10=220px | area11 = House | x11=280px | y11=160px | area12 = Trench | x12=50px | y12=230px | area14 = Far Back | x14=585px | y14=70px }} ==== Defending ==== The attacking team will likely push with their combo up the hill under bridge while having the scout and engineer push the cart as far as they can. The demoman is a key class for defending this point, as he can spam both the hill and the tracks leading up to the third point. A more aggressive sentry spot that can be effective when the cart has not been pushed very far is on outside, as it can deny the hill. However, extensive use of the wrangler will be required to fire at those pushing the cart. When the cart has been pushed past the bridge, the best spot to place the sentry is back on the flat section of track leading up to last. This spot helps defend the third point from being captured. It is important to watch out for attacking players flanking through under tracks and into C hut.
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