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=== Mid point === {{Map locations | title = Granary mid point callouts | image = Granary Middle.jpeg | area1 = Garage | x1 = 336px | y1 = 95px | area2 = Choke | x2 = 600px | y2 = 60px | area3 = Balcony / Catwalk | x3 = 479px | y3 = 37px | area4 = Top left (crate) / 2 | x4 = 308px | y4 = 118px | area5 = Top right (crate) / 3 | x5 = 543px | y5 = 108px | area6 = Back left (crate) / 1 | x6 = 296px | y6 = 230px | area7 = Back right (crate) / 4 | x7 = 579px | y7 = 238px | area8 = Far left | x8 = 227px | y8 = 277px | area9 = Far right | x9 = 588px | y9 = 154px }} The Granary middle point is characterised best by the big height advantage provided by the four crates around the point. That shifts the class influence to Soldiers, as they're the best at exploiting it. This also means Scouts have less of an impact than usual. Many teams will use double Soldier jumps to deal damage to the rest of the team that is on the lower ground: the Demoman, the [[Scout]]s and the Medic. Due to the layout of the point, the Scout's ability of denying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his Demoman to prevent the enemy from doing so.
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