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== Engineer == Similar in use to the Heavy, but even more situational. He is run almost every single round on defense of Gravel Pit, the primary A/D map, for his Sentry Gun, Dispenser, and Teleporter that can all be set up before the round starts in order to hold a point, usually point B. Being able to defend the buildings is crucial, and moving them as pushes begin is the only way to keep them from going down. If the Engineer works with his team, this can all be done smoothly. On an average, more often-played 5 CP and KOTH maps, effectiveness of an Engineer is limited. The time it takes to set up even a single Sentry Gun with only one Engineer often offsets its benefits. It can be used to guard the last point, but it is even less mobile than a Heavy, having no mobility unless moved (taking away all of its firepower). However, a fully set up Level 3 gun, with good positioning and while being tanked or wrangled, can be even more powerful and durable than a Heavy - although setting up the gun can take an unnecessarily long time. A team can sometimes also opt for an Engineer offclass if they know the enemy will be pushing with the Kritzkrieg, as crits do not affects damage on buildings, and the Kritzkrieg does not protect the affected players from incoming damage in any way. The Engineer is the most situational of all the off-classes, and must be played at only the best times on the best maps.
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