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Roaming Soldier
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==Loadouts== The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility: The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Very few roamers choose to run the Shotgun over the Gunboats as it decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. The extra self damage from jumps also forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat. Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as "a third Scout". The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points. Some roamers also opt to use the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon well get rewarded with easy medics picks which, most of the time, will change the tide of the game. Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts) and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).
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