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Spy (6v6)
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== Counters == *The key to beating a Spy is awareness. Be wary of Scouts or Roamers suiciding, they could be switching to Spy (or Sniper). *If you suspect they have a Spy, you can keep the Medic's back to a corner for maximum protection, or have him stand in a difficult-to-reach place (like the tank on cp_snakewater last) or both. *A common time for a Spy to appear is when you are defending your last point. Be wary at that time. *Spies will generally attack when least expected such as if you don't know they are running a Spy, or if you are currently fighting an enemy already. Try to expect this and catch them in the act. *When checking hiding spots, remember that Spies like to stand on props and against walls. Check vertically as well as horizontally! *Don't underestimate the killing power of the Revolver. It can 3 shot your Medic, and 2 shot him with the Ambassador. Be as erratic as possible to avoid both his backstab and his gunfire. *Jumping and spamming crouch makes it more difficult to be headshot by the Ambassador.
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