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==Mid Fights== [[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]] During Mid fights the goals of a roamer are either: # To kill the enemy Medic # To kill the enemy Demoman # To deal as much damage to the enemy combo as possible # To distract the enemy. As the main "weapon" of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following: # What did the enemy do last mid? # What gave you the most trouble? # Why did your team win/lose the mid? # What might the enemy Team try differently this time? A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives. Sometimes helping Scouts in a Scout vs Scout fight is better than trying to force through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic. As a rule of thumb, the following applies: [http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html "If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force."] - Ziggy Shea
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