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=== Primary === {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Grenade Launcher |link = Grenade_Launcher |description = The '''Grenade Launcher''' is recommended for medium to close-range combat. A single grenade (often referred to as a "pill" or "pipe") deals 100 damage on a direct hit, and is unaffected by damage falloff. If it does not hit an enemy directly, it will roll across the ground (often called a "roller"), detonating 2 seconds after being fired, dealing 30-60 damage to nearby enemies. It is often used to spam choke points when Demoman already has a sticky-trap set up, or for self-defense when confronted directly. |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always }} {{Class Weapon Table Row |weaponname = Ali Baba's Wee Booties |link = Ali_Baba's_Wee_Booties |description = The '''Ali Baba's Wee Booties''' increase Demoman's health from 175 to 200, allowing him to take more damage and survive for longer, at the cost of his Grenade Launcher. While not a common choice, Demoman may opt to use this weapon for a more passive, long-ranged playstyle when adequately protected by his team, or to survive longer during a Kritzkrieg Ubercharge. If Demoman has a shield, the Booties will greatly increase his ability to change direction while charging. However, it confines him to an exclusively melee-based playstyle, which experienced players can counter fairly easily. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Loch-n-Load |description = The '''Loch n' Load''' only holds 3 grenades in its clip, but deals 20% more damage to buildings. Its pipes travel 25% faster, but their explosion radius is reduced and they will not turn into rollers upon hitting a surface - they will shatter and disappear. While Loch n' Load pipes are often easier to hit enemies with (thus allowing Demoman to shoot down attackers), the weapon's main use is to quickly destroy a Sentry Gun in two hits before its Engineer can react. Outside of this niche, it sees little use, as it cannot be spammed, preventing Demoman from using his primary to block off choke points. |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = false }} {{Class Weapon Table Row |weaponname = Loose Cannon |link = Loose_Cannon |description = The '''Loose Cannon''' fires cannonballs that explode one second after being fired, and can be "cooked" by holding down the fire button to make them explode sooner after firing. They don't explode on contact with the target, and instead knock the target back. If the cannonball hits a target and then explodes within half a second, the explosion will mini-crit (known as a "Double-Donk"), dealing around 131 damage and often killing light classes instantly. However, when not dealing Double-Donks, it deals only 50 damage on a direct hit, and less for splash damage. Its "cooking" mechanic also slows its effective fire rate; even with Double-Donks, it deals less damage-per-second than any of Demoman's other grenade launchers. While occasionally useful in denying Γber pushes or dealing high burst-damage, it is rarely superior to the stock launcher, and sees little usage in competitive games. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = B.A.S.E. Jumper |link = B.A.S.E._Jumper |description = The '''B.A.S.E. Jumper''' deploys a parachute upon a second tap of the jump button, allowing the user to slowly glide to the ground. This weapon is banned in most 6v6 leagues, as it allows Demoman to sticky-jump high into the air and rain down stickybombs on his enemies with little risk of retaliation. In Highlander, the presence of Sniper makes the weapon less effective, as Demoman risks being shot down before he can do much damage. |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = false |rglhl = true }} {{Class Weapon Table Row |weaponname = Iron Bomber |link = Iron_Bomber |description = The '''Iron Bomber''' is a community-created primary weapon, which functions nearly identically to the stock Launcher. The grenades fired by the Iron Bomber do not bounce or roll much, leaving them to explode near where they land. The weapon has a 15% smaller blast radius (except for the Demoman who fires it) and explode after 1.4 seconds. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table End}}
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