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Heavy
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=== Primary === {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Minigun |description = The stock '''Minigun''' ("Sasha") is the second-most common Heavy weapon. It consumes 10 ammo per second, firing 4 bullets per unit of ammo, and each bullet deals up to 13 damage. After being spun up, it deals only 50% damage and has only 50% accuracy for one second, preventing Heavy from easily killing enemies when caught off-guard. The Minigun shreds overextending enemies at close range with over 400 damage per second, but suffers at mid-to-long range thanks its wide cone of fire. It is selected in maps with cramped corridors and little open space, such as [[Steel]]. |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always }} {{Class Weapon Table Row |weaponname = Natascha |description = The '''Natascha''' spins up slower and deals only 10 damage per bullet at close range, for a close-range DPS of around 300. In exchange for this significant damage penalty, its bullets slow enemies on hit. This slowdown effect is weak at medium-to-long range and rarely counteracts its reduced damage output, but may be useful as suppressive fire when preventing enemies from passing through a chokepoint. Also worth noting is that Heavy will gain a 20% damage resistance when spun up with the Natascha and under 150 health, making it somewhat easier for Medic to heal him. |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = false |rglhl = true }} {{Class Weapon Table Row |weaponname = Brass Beast |link = Brass_Beast |description = The '''Brass Beast''' gives Heavy a role similar to that of a Sentry Gun; he is unable to move while attacking, and unable to defend himself until his gun is deployed. While he can "set up" fairly quickly with the Gloves of Running Urgently, his utter lack of mobility in combat makes him useless for anything except standing near a chokepoint or objective. This crippling overspecialization makes the Brass Beast near-useless in competitive games. As with the Natascha, Heavy will gain a 20% damage resistance when spun up and under 150 health. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Tomislav |description = The '''Tomislav''' is better suited to larger, more open spaces thanks to its increased accuracy. While it fires only 8 times a second, it deals more damage at mid-to-long range than the stock Minigun. It also spins up faster and quieter, and allows Heavy to remain on guard even while traveling long distances; he can jump, rev-up his gun, then un-rev if no enemies are nearby - all at near-full speed. When fully-spun up, the weapon is silent when not firing, making it useful for preparing an ambush. This makes it Heavy's go-to primary, and is only ever swapped out for the [[Minigun]] if the map is particularly enclosed or if Heavy isn't confident in his tracking ability. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Huo-Long Heater |link = Huo-Long_Heater |description = The '''Huo-Long Heater''' passively uses 4 ammo per second when spun up, and creates a ring of fire which deals minor damage and ignites enemies. It can be used when dropping down on a group of enemies, igniting them to take advantage of its damage bonus against burning players. Otherwise, it has less staying power and less damage output than the stock Minigun, making it a rare choice in competitive games. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table End}}
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