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=== Primary === {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Flame Thrower |link = Flame_Thrower |description = The '''Flamethrower''' provides slightly better damage than the Degreaser as well as a relatively cheap airblast. It lacks the potential to ambush or switch weapons quickly, and as such promotes a more defensive playstyle. Pyro will often use the stock Flamethrower to guard their team, though the Degreaser can do the same - as long as the enemy Medic is alive, afterburn is easily negated. This weapon is most effective when the enemy Medic is dead or far away, and health packs are scarce, as afterburn damage will be maximized against retreating pick classes. |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always }} {{Class Weapon Table Row |weaponname = Backburner |description = The '''Backburner''' is a weapon made that rewards flanking and ambushing. When Pyro attacks an enemy from behind, the Backburner will deal critical hits, killing them in seconds. As a downside, airblasts become far more expensive, reducing Pyro's ability to protect their team's Medic or Engineer. This often requires Pyro's team to make a significant change to their playstyle, and as such, is rarely used in Highlander. In 6v6, Pyro's primary responsibility is to push the enemy team away from their team's final point, and the Backburner prevents them from doing so. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Degreaser |description = The '''Degreaser''' is the most popular flamethrower in all competitive formats. The weapon allows Pyro to switch weapons much faster, which makes using weapon combos (such as the Flare Gun or the Axtinguisher) far easier and allows them to alternate between attacking the enemy team and airblasting projectiles. As a downside, Pyro's afterburn deals less damage, which rarely comes into play; Pyro's primary responsibility is to protect their team, not search for kills. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Phlogistinator |description = The '''Phlogistinator''' places Pyro into a completely different role by removing their ability to airblast while granting critical hits after they deal enough fire damage. By dealing fire damage, Pyro will charge "Mmmph" at a rate of 1% per 3 fire damage dealt. Once the Mmmph meter is full, Pyro can activate it by taunting, making them invulnerable until the taunt ends. They will also gain crits for 10 seconds after the taunt ends. If Pyro becomes airborne while taunting, the taunt will be cancelled, but not the invulnerability. Guaranteed critical hits on Pyro will shred an unprepared team, but a enemy team expecting them can neutralize them with ease: Demoman can sticky-trap the area around Pyro, Sniper can headshot them from a distance, and Spy can backstab them as soon as the invulnerability ends. Without their ability to airblast, Pyro is left vulnerable to Soldier as well. Thus, Pyro must activate their Mmmph in a safe area, then ambush the enemies to land as many kills as possible. The Phlogistonator may be used in combination with Medic's stock Ubercharge to force enemies to retreat, allowing the rest of the team to move in. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Dragon's Fury |link = Dragon's_Fury |description = The '''Dragon's Fury''' acts as a single-shot flamethrower, firing a fireball that travels somewhat further than other flamethrowers' fire, dealing about as much damage as a Flare Gun and igniting enemies for 3 seconds (1 second against enemy Pyros). It takes 0.8 seconds to reload - this time is shortened to 0.53 seconds if Pyro hits an enemy with the fireball. If the fireball hits a burning enemy dead-on, it will deal 3x damage, making the weapon a sort of rapid-fire Flare Gun. Airblasting with the weapon takes 1.6 seconds to reload, making Pyro unable to effectively reflect the enemy Soldier's rocket spam. In direct confrontations with a single opponent, however, it allows Pyro to match the damage output of generalist classes. |ugc4s = false |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table End}}
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