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=== Secondary === {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Pistol |description = Engineer's '''Pistol''' functions similar to [[Scout]]'s [[Pistol]], but has 200 reserve ammo and reloads 23.6% slower (1.36 s vs 1.10 s). It has 12 bullets in its clip, fires every 0.15 seconds, and reloads its entire clip at once. Each bullet deals 15 base damage, which ramps up to 22 damage at point-blank range. While it might seem weak, it can deal up to 140 damage per second at close range if Engineer can hit every shot, making it an excellent backup weapon should Engineer run out of Shotgun ammo. It is often equipped alongside the Gunslinger, which gives Engineer a more combat-oriented role, and can be used to harass enemies at long range. |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always }} {{Class Weapon Table Row |weaponname = Wrangler |description = The '''Wrangler''' allows Engineer to manually control his Sentry Gun, greatly extending its range, increasing its firing speed, and giving it a 66% damage resistance, and a 66% resistance to repair and reloading. When aiming near an enemy, the Sentry will automatically lock on to their chest. While its moderate bullet spread prevents Engineer from sniping enemies at long range, it still deals respectable damage at this range. The Wrangler gives his Sentry a massive effective health pool, making Engineer's and his Sentry like a second Heavy, able to shred overextending enemies. However, Engineer can only attack targets that both he and his Sentry can see, and he must focus on tracking targets, opening him up to being backstabbed or headshot. Once Engineer holsters the Wrangler or dies, the Sentry will be disabled for 3 seconds before resuming normal operations - during this time, it will still have its 66% resistance to damage, repair, and reloading. Despite increasing Engineer's vulnerability to Spy, the Wrangler is undoubtedly his best secondary for defending, and is far more effective than the Pistol or Short Circuit when locking down an area. |ugc4s = false |6s = false |ugchl = true |etf2lhl = true |rgl6s = false |rglhl = true }} {{Class Weapon Table Row |weaponname = Short Circuit |link = Short_Circuit |description = On primary fire, the '''Short Circuit''' consumes 5 metal and fires a burst of electricity that deals 10 damage at point-blank range. Outside of this range, it does nothing. On secondary fire, it consumes 65 metal and fires a large ball of energy that destroys most projectiles in its radius and deals 15 damage every 0.5 seconds to all nearby enemies. While sometimes useful for finishing off damaged enemies or tracking down cloaked Spies, it is more often used to destroy incoming projectiles like rockets, grenades and stickybombs before they can reach Engineer's team. It may be used on Payload Offense, as the card dispenses an infinite supply of metal. |ugc4s = true |6s = false |ugchl = false |etf2lhl = false |rgl6s = false |rglhl = false }} {{Class Weapon Table End}}
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