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=== Secondary === {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Shotgun |description = The '''Shotgun''' is useful for situations where Heavy can't afford to slow down and use the Minigun, especially for transition plays and chasing down weakened enemies. The lack of spin-up time means it deals with ambushes better, although it deals far less damage. It is generally ignored in favor of the Sandvich, which allows Heavy to heal himself or his teammates. |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always }} {{Class Weapon Table Row |weaponname = Family Business |link = Family_Business |description = The '''Family Business's''' deals the same DPS as the Shotgun, but fires faster and deals less damage per shot. It takes longer to reload, making it generally inferior to the Shotgun. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Sandvich |description = The '''Sandvich''' is Heavy's go-to secondary. When used, it heals Heavy by 75HP per second over the course of a 4-second taunt. This is useful for saving Medic the trouble of healing him from near-death, or for roaming them map without a Medic. It can also be thrown as a medium health pack, which can save a teammate's life - especially a Medic. The Sandvich takes 30 seconds to recharge, but recharges instantly when Heavy picks up a health pack while at full health. This can be used to effectively convert a small health pack to a medium one. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Buffalo Steak Sandvich |link = Buffalo_Steak_Sandvich |description = The '''Buffalo Steak Sandvich''' is almost always worse than the Sandvich, since none of Heavy's melee weapons are nearly as effective as any of his miniguns, but it has some use on long rollouts if the Soldier is doing a fast Gunboats rollout and thus unable to give a Disciplinary Action speed boost. On exceedingly rare occasions, it can be used to kill a Medic in two melee hits. If combined with the [[Fists of Steel]], Heavy has an effective 400 heath against ranged damage sources, which can force or drop the enemy Medic if Heavy isn't focused or airblasted away. Aside from these rare scenarios, however, it sees no use. |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Dalokohs Bar |link = Dalokohs_Bar |description = The '''Dalokohs Bar''' is a tool for a roaming Heavy, as the extra 50 health it grants allows him to tank important damage thresholds like two uncharged headshots, three point-blank rockets, three grenades, and three point-blank scattergun shots. Because it takes only 10 seconds to recharge, it has an effective 6-second cooldown, allowing Heavy to regularly dispense small amounts of health to near-death players. However, it cannot be used to provide a large burst of healing to a Medic, making it less common a choice than the Sandvich. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Panic Attack |link = Panic_Attack |description = The '''Panic Attack''' is a community-created primary weapon for the [[Engineer]], and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. The Panic attack has a straight 20% damage penalty from the stock shotgun, but it fires 50% more pellets per shot, and deploys 50% faster. On other classes, it is used for combo-based tactics, but sees less use on Heavy, who takes too long to un-rev his minigun to make much use of the deploy speed. The Panic Attack deals more damage at point-blank range (108), but deals negligible damage past short range, thanks to its wide bullet spread. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Second Banana |link = Second_Banana |description = The '''Second Banana''' is a Heavy's last lunchbox item. It recharges 50% faster (every 15 seconds) but heals Heavy 33% less (200 health) and only counts as a small health kit when dropped for teammates. It supports a "solo" Heavy playstyle for roaming the map away from teammates. Its other drawback of only healing 200 health is fairly small; Heavy seldom falls below 100 health and survives; enemy players will often hunt him down and kill him. If he uses the Banana above 100 health, the effect is identical to eating the Sandvich. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table End}}
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