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===Secondary=== {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Pistol |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always |description = The '''Pistol''' is Scout's stock secondary. It holds 12 shots and reloads its entire clip at once. As his most reliable secondary, it can finish off weakened enemies at short to mid-range, or simply distract them at long range. }} {{Class Weapon Table Row |weaponname = Bonk! Atomic Punch |link = Bonk!_Atomic_Punch |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = false |rglhl = true |description = The '''Bonk! Atomic Punch''' makes Scout invulnerable for 8 seconds after he drinks it, similar to an Übercharge. However, Scout cannot attack during this time. If he normally would have taken damage, he will be slowed for 5 seconds after the buff wears off. The more damage Scout "dodges," the slower he will become when the buff ends. Bonk! is mainly used to help Scout either flank the enemy team, get through a choke, or escape a situation where Scout would have normally died. This third reason is why this item is sometimes banned, as some people view this ability to "escape death" as unfit for a competitive game. Its downside of slowing down the Scout after wearing off is also bugged and can be fully negated by mashing both strafe keys. }} {{Class Weapon Table Row |weaponname = Crit-a-Cola |ugc4s = false |6s = false |ugchl = false |etf2lhl = false |rgl6s = false |rglhl = false |description = The '''Crit-a-Cola''' allows Scout to deal mini-crits for 8 seconds. However, he is Marked for Death for 5 seconds after each attack while under the effects, allowing enemies to do the same damage to him as he can to them. Since competitive formats usually feature fewer enemies to be shot by than in standard 12v12 games, the Marked for Death doesn't matter as much. This is why the Crit-a-Cola is banned in virtually every competitive game. }} {{Class Weapon Table Row |weaponname = Flying Guillotine |link = Flying_Guillotine |ugc4s = true |6s = false |ugchl = true |etf2lhl = false |rgl6s = false |rglhl = true |description = The '''Flying Guillotine''' is a cleaver which can be thrown to hit enemies from afar. The cleaver will inflict bleed damage on top of its base damage, and has the bonus of recharging faster if an enemy is hit from very far away. While hard to hit people with, the Flying Guillotine not only increases Scout's effective range, but is has a very fast recharge and does very good damage. These factors are why it is often banned. }} {{Class Weapon Table Row |weaponname = Mad Milk |link = Mad_Milk |ugc4s = false |6s = false |ugchl = false |etf2lhl = false |rgl6s = false |rglhl = false |description = The '''Mad Milk''' is a jar of 'milk' that can be thrown at enemies similar to Jarate. When it hits the ground or a player, it will explode and cover everyone in 'milk' within its splash radius. Anyone who shoots a player covered in 'milk' will heal 60% of the damage they dealt. Additionally, Scout can extinguish Afterburn on himself or any of his teammates if they are within the splash radius; doing this will even make it recharge faster. The Mad Milk is banned for being too strong of a buff for how spammable and easy to use it is, as it offers very high healing potential along with a very fast recharge and a very generous splash radius. }} {{Class Weapon Table Row |weaponname = Pretty Boy's Pocket Pistol |link = Pretty_Boy's_Pocket_Pistol |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = false |rglhl = true |description = The '''Pretty Boy's Pocket Pistol''' is a pistol that will heal the Scout for every shot he lands on an enemy with it. It also has a faster rate of fire than the stock Pistol, but at the cost of a smaller clip. This weapon is often banned because its faster rate of fire, even with the smaller clip, gives it a higher initial DPS than the stock Pistol, essentially making the Pretty Boy's Pocket Pistol a direct upgrade. }} {{Class Weapon Table Row |weaponname = Winger |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Winger''' is a utility pistol that gives the Scout higher jumps when deployed and does more damage per shot, at the cost of a much smaller clip size. Most Scouts prefer the superior damage output of the stock Pistol, but the extra mobility can be helpful in certain situations for dodging or reaching high areas of a map. }} {{Class Weapon Table End}}
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