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Swiftwater
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=== Third point === {{Map locations | title = Swiftwater, third point | image = pl_swiftwater C.png | area1 = Attic | x1=345px | y1=60px | area2 = Tanks/Storage | x2=515px | y2=70px | area3 = Silos/Trio | x3=380px | y3=90px | area4 = Choke | x4=525px | y4=175px | area5 = Balcony | x5=540px | y5=265px | area6 = Einstein | x6=175px | y6=285px | area7 = Speakers | x7=100px | y7=200px | area8 = Connector | x8=235px | y8=70px | area9 = Dropdown/Basement | x9=305px | y9=130px }} Because the attack can go a number of different routes this can be an unusual point to defend. The sentry overlooks the cart in some position, and all other classes positioning can vary heavily you do see the combo near he sentry more often than not). Soldiers tend to roam on the far side to the spawn looking for drops on the medic or vulnerable people walking through the doors, and scouts get out onto the left (3rd point) if they can. Once the attacking team take this point the spawn doors behind the defense close and they essentially get trapped (blue spawn changes to directly in front of you too). Not getting caught here is often the key to a good 5th point defense. <gallery> File:4th point.jpg|3rd Point coming from 2nd, poor picture </gallery>
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