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Heavy
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=== Melee === {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Fists |description = The '''Fists''' are Heavy's default melee weapon, dealing 65 damage every 0.8 second. Melee weapons are rarely used to deal damage, especially on Heavy, who cannot quickly un-rev his gun and attack. Utility-providing weapons are almost always preferred. Thus, the stock Fists are never used in serious games. |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always }} {{Class Weapon Table Row |weaponname = Killing Gloves of Boxing |link = Killing_Gloves_of_Boxing |description = The '''Killing Gloves of Boxing''' function very much like the regular fists, but only swing every 0.96 seconds. On kill, Heavy gains guaranteed critical hits for 5 seconds. This weapon is rarely used, as most players will back out of Heavy's melee range before being punched to death. Even if Heavy does land a kill, a significant portion of the crits are wasted spinning up his minigun and waiting for it to warm up. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Gloves of Running Urgently |link = Gloves_of_Running_Urgently |description = The '''Gloves of Running Urgently''' (also known as the '''GRU''') are Heavy's most versatile melee weapon. While active, Heavy will instantly lose 20 max health, plus 10 health per second until he reaches 100 maximum health, effectively saddling him with a damage vulnerability that increases from 7% to 300%. His max health will be restored at 10 health per second when the gloves are holstered. The GRU allow Heavy to run as fast as Pyro and Engineer while deployed, but the further he runs, the longer he takes to recover. Additionally, holstering the GRU takes 50% longer, though this can be mostly negated by switching to Heavy's secondary, then his minigun. This weapon sees a lot of usage in Highlander, as it grants one of the team's main damage-dealers increased mobility during rollouts and when retreating. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Warrior's Spirit |link = Warrior's_Spirit |description = The '''Warrior's Spirit''' is a melee weapon for the Heavy that exchanges health for power. The Warriors Spirit deals 30% more damage (from 65 to 85) in exchange for a 30% damage vulnerability while active. It also heals Heavy 50 health on kill. Melee weapons are almost never used for dealing damage, especially for Heavy; he cannot un-rev his Minigun and run up to his enemy before being killed. Thus, the Warrior's Spirit sees little to no use in competitive games. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Fists of Steel |link = Fists_of_Steel |description = When active, the '''Fists of Steel''' grant Heavy a 40% damage resistance to all ranged damage, but give him a 100% damage vulnerability to melee damage. Heavy also gains a 40% resistance to healing, and has his maximum overheal reduced to 390 health. The weapon also takes twice as long to holster, though this drawback can be negated by switching to Heavy's secondary, then to his minigun. Most often run when defending the last point, it increases Heavy's effective health when overhealed from 450 to 546, allowing him to stall for time and block damage intended for his teammates. It can also be used to cross a Sniper sightline, as not even a fully-charged headshot can kill him, assuming he is overhealed. |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = false |rglhl = true }} {{Class Weapon Table Row |weaponname = Eviction Notice |link = Eviction_Notice |description = The '''Eviction Notice''' is a slower version of the Gloves of Running Urgently. They swing 40% faster, but deal only 26 damage. Upon striking an enemy, Heavy gains a 40% speed boost for 3 seconds, in addition to the weapon's base 15% movement speed bonus. When deployed, Heavy loses 20 max health, which continues to drain by 5 health per second until he holsters it. Once holstered, his max health will increase by 5 health per second up to 300. The Eviction Notice is used most-often when the Gloves of Running Urgently are banned. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Holiday Punch |link = Holiday_Punch |description = The '''Holiday Punch''' is identical to the stock Fists, but when Heavy punches an enemy from behind (similar to [[Spy|Spy's]] backstab ability), they will be forced to perform the Schadenfreude taunt, regardless of whether or not they own the taunt. This leaves them helpless, allowing Heavy to finish them off with no risk of retaliation. [[ÜberCharge|ÜberCharged]] targets are forced to laugh as well; Heavy can completely shut down an ÜberCharge if he somehow manages to "backstab" an Übered target. This is rare, and will get Heavy killed more often than not, making it a rare sight in competitive games. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table End}}
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