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===Melee=== {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Fire Axe |link = Fire_Axe |description = The '''Fire Axe''' is Pyro's stock melee weapon. Like most other stock melees, it deals 65 damage every 0.8 seconds. It is never used in serious games, as it is a direct downgrade to the Third Degree. Melee weapons are rarely used in direct combat in competitive, especially for Pyro - their Flamethrower deals damage at a greater range. As such, other utility weapons are preferable such as the Homewrecker or Powerjack. |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always }} {{Class Weapon Table Row |weaponname = Axtinguisher |description = The '''Axtinguisher''' promotes an ambush-oriented playstyle, deals 44 damage per hit, and holsters 35% slower. Against burning players, however, it increases its base damage by the afterburn damage the target would have taken, and mini-crits). Thus, against a recently ignited player, it deals up to 167 damage. Killing an burning enemy grants Pyro a 4-second speed boost. The Axtinguisher is an exception to the "ineffective melee" rule, as it greatly out-damages Pyro's other weapons against burning players. When paired with the Detonator, Pyro can land key picks near-instantly by approaching from an unexpected location (often above), igniting a key target, and Axtinguishing them, killing them. Note that this strategy is similar to that of Soldier's Market Gardener - if Pyro is detected by enemies, they will be shut down before they can approach. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Homewrecker |description = The '''Homewrecker''' will do double damage against enemy buildings compared to the stock Fire Axe, destroying most in 1-2 hits, but its main use is to remove Spy's sappers in one hit. As a downside, it deals 25% less damage to players. This weapon is one of Pyro's most common melee weapons, as it allows them to protect Engineer's buildings while he is away or dead. It sees little to no use against enemy Engineer buildings. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Powerjack |description = When deployed, the '''Powerjack''' increases Pyro's movement speed by 15%, at the cost of a 20% damage vulnerability. Killing an enemy with this weapon heals Pyro 25 health. The Powerjack is Pyro's melee weapon of choice, along with the Homewrecker. It is used similar to Soldier's Escape Plan when fleeing, but also allows Pyro to roam the map faster when out of combat. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Back Scratcher |link = Back_Scratcher |description = The '''Back Scratcher''' does 25% more damage than the stock Fire Axe, increases the health gained from health packs by 50%, and reduces healing from Medics and Dispensers by 75%. This weapon sees little use in competitive, as Pyro is weak in mid-ranged combat, making it a bad idea to leave their team. Most often, Pyro will guard their team from enemy pick classes, and will be healed by their Medic more often than by health packs. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Sharpened Volcano Fragment |link = Sharpened_Volcano_Fragment |description = The '''Sharpened Volcano Fragment''' deals 20% less damage than the default Fire Axe, but will ignite enemies on hit. This weapon is never used seriously, as Pyro's Flamethrower already sets players on fire and deals more damage, at a far greater range. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Third Degree |link = Third_Degree |description = The '''Third Degree''' is a straight upgrade to the stock Fire Axe. It functions like stock, but when striking an enemy, all players connected to the enemy via Medi-Gun beam will take damage as well. While objectively better than the Fire Axe in all situations, Pyro is almost never able to get within melee range of the enemy combo without being killed, making this weapon a rare sight in the competitive scene. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Neon Annihilator |link = Neon_Annihilator |description = The '''Neon Annihilator''' can remove sappers on friendly buildings, but it will take two swings to remove a sapper, compared to the Homewrecker's one swing. It does 20% less damage to players, but deals critical hits to wet players (covered in water, [[Jarate]], or [[Mad Milk]]); a crit will deal 156 damage. Water is rare on most competitive maps, making this weapon highly situational. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table Row |weaponname = Hot Hand |link = Hot_Hand |description = The '''Hot Hand''' gives Pyro a 1-second speed boost on hit and fires twice per attack, dealing 28 damage per half-swing - 56, if both slaps connect. It is only used as a joke, as it lacks both utility and damage output. |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true }} {{Class Weapon Table End}}
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