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===Melee=== {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Bat |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always |description = The '''Bat''' is the default melee weapon for the Scout. Compared to other classes, Scout's stock melee does less damage but swings faster. While being ok when used to finish off enemies, the stock Bat is rarely seen as worth using compared to other options. }} {{Class Weapon Table Row |weaponname = Atomizer |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Atomizer''' grants Scout a third jump when fully deployed, potentially allowing him to dodge better and reach unexpected areas. However, it takes longer to deploy than Scout's other melees, which gimps its ability to be used in combat and often relegates it to just being used as a mobility tool when out of combat. }} {{Class Weapon Table Row |weaponname = Boston Basher |link = Boston_Basher |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Boston Basher''' is a bat that will cause enemies to bleed when if they are hit by it. If Scout misses and hits no one, however, he will both damage himself and cause himself to bleed. A Scout who has hit himself will even get popped up high in the air, which could help him reach certain areas, but the high self damage makes the Boston Basher very risky to use as either a combat or mobility tool. However, the self damage will help Medic build up his Übercharge, which is why this is Scout's most commonly used melee in competitive. }} {{Class Weapon Table Row |weaponname = Candy Cane |link = Candy_Cane |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Candy Cane''' will make anyone Scout kills drop a Small Health Kit on the ground for anyone to pick up, regardless of what weapon the Scout was using. However, the Candy Cane makes Scout take more damage from explosives, allowing any explosive to instantly kill the Scout with a direct hit or deal significant damage otherwise. While the healing provided by the Candy Cane would be very strong, the explosive vulnerability makes it almost unusable as two of the four main classes used in competitive primarily use explosives. }} {{Class Weapon Table Row |weaponname = Fan O'War |link = Fan_O'War |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Fan O'War''' does very little damage, but will inflict the Marked for Death debuff on anyone hit by it. However, only one person can be Marked for Death at a time, since if another person is hit while someone else still has their Marked for Death debuff, that person will lose their debuff. This weapon can be powerful but is very risky to use, and many Scouts find it safer to just shoot people like normal instead. }} {{Class Weapon Table Row |weaponname = Sandman |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Sandman''' allows to launch a baseball at enemies. This baseball does very low damage but applies a slowdown debuff to anyone hit, along with dealing slightly more damage to target hit from far away. However, the slowdown debuff is bugged and can be completely negated by mashing both strafe keys, making it a worse version of the Wrap Assassin's bauble. On top of that, the Sandman also lowers Scout's health a dangerous amount, allowing him to get one-shot by directly hit rockets and close stickybombs. The near-useless baseball combined with the detrimental health penalty makes the Sandman a poor choice. }} {{Class Weapon Table Row |weaponname = Sun-on-a-Stick |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Sun-on-a-Stick''' gives Scout resistance to fire damage while deployed and does more damage to enemies who are on fire. While the extra damage isn't very helpful, taking less fire damage can sometimes be useful, although it's a bit niche as Pyro isn't always run. }} {{Class Weapon Table Row |weaponname = Wrap Assassin |link = Wrap_Assassin |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Wrap Assassin''' allows Scout to launch a glass ball. The damage this will deal is actually random, but it will usually be a decent amount. The bauble will shatter on impact, having a small splash radius and causing enemies directly hit to bleed. It can potentially be used to hit one of Demoman's projectiles and deflect it, but this is extremely hard to do. As for the actual melee, it is given a major damage penalty to compensate, but doesn't matter to most players. While most Scout's choose the Boston Basher, the Wrap Assassin is a solid option which can be used to harass enemies from a safe distance. }} {{Class Weapon Table End}}
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