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===Primary=== {{Class Weapon Table Header}} {{Class Weapon Table Row |weaponname = Rocket Launcher |link = Rocket_Launcher |ugc4s = always |6s = always |ugchl = always |etf2lhl = always |rgl6s = always |rglhl = always |description = The '''Rocket Launcher''' is the default primary weapon for the Soldier, due to its versatility. Its high area-of-effect damage, four-shot clip size, and good knockback make this the best choice for almost every game. }} {{Class Weapon Table Row |weaponname = Air Strike |link = Air_Strike |ugc4s = false |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = false |description = The '''Air Strike''' is an unlockable primary. Each kill Soldier gains with this weapon increases its clip size by one rocket, up to a maximum of eight. As a drawback, the projectiles fired by this weapon deal 15% less damage and have a 10% smaller explosion radius. While rocket jumping, its attack speed is increased by 65%, allowing Soldier to rain explosives down on his enemies. He must aim precisely during an "air strike," however - his rockets' blast radius is further reduced by 20% while rocket jumping. }} {{Class Weapon Table Row |weaponname = Black Box |link = Black_Box |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Black Box''' deals the same damage as the stock Rocket Launcher, but heals Soldier by up to 20 health when he damages an enemy. To compensate for this increased survivability, his clip size is reduced, leaving him with only 3 rockets. In order to offset this downside, Soldier may choose to equip his stock shotgun in case he fails to kill his enemies before running out of ammo. The Black Box is most often used by a Roamer attempting to create a distraction rather than kill enemies, especially in Highlander. First popularized by Vhalin, the Black Box can be used effectively to increase survivability for Highlander Soldiers. }} {{Class Weapon Table Row |weaponname = Beggar's Bazooka |link = Beggar's_Bazooka |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Beggar's Bazooka''' is arguably the most unique rocket launcher out of Soldier's arsenal. Instead of firing rockets and then reloading, Soldier must load up to three rockets, then fire. Loading additional rockets will cause the launcher to overload, damaging Soldier and any enemies next to him. Soldier can intentionally overload, and use the damage to rocket jump across large areas extremely quickly. It cannot be used to fly across the map to bomb enemies, however - each overload jump removes a rocket from Soldier's clip, and its reduced blast radius prevents him from shredding the enemy combo. It also cannot be used at mid-to-long range, as its random projectile deviation makes it highly inaccurate at this range. The Beggar's Bazooka can be extremely powerful when holding a choke point, but is inferior to the stock launcher in most situations. }} {{Class Weapon Table Row |weaponname = Cow Mangler 5000 |link = Cow_Mangler_5000 |ugc4s = true |6s = false |ugchl = true |etf2lhl = true |rgl6s = false |rglhl = true |description = The '''Cow Mangler 5000''' has infinite ammo, and can slowly charge a powerful shot that mini-crits, disables Engineer's buildings and sets enemies on fire. However, it only deals 20% damage to buildings and only mini-crits when it would normally crit, preventing Soldier from making much use of a [[Medic#Secondary|Kritzkrieg]] ÜberCharge. In the standard 6v6 format, however, Engineer is rarely run outside of last point holds, and Medics almost always run the stock Medi-Gun, making the Cow Mangler a direct upgrade to the stock Rocket Launcher in nearly all situations. As a result, this weapon is banned in most 6v6 leagues. In Highlander, it can be used to disable a Sentry, allowing Soldier's teammates to follow up without being killed. }} {{Class Weapon Table Row |weaponname = Direct Hit |link = Direct_Hit |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Direct Hit''' is a primary that rewards precise aim due and punishes inaccurate shots with its reduced spread and increased damage. While it can no longer be used to damage multiple enemies, it can destroy any Engineer buildings in two hits, and mini-crits blast-jumping enemies. The projectiles travel 80% faster and do 25% more damage, but have a -70% reduction in explosion radius. }} {{Class Weapon Table Row |weaponname = Liberty Launcher |link = Liberty_Launcher |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Liberty Launcher''' fires faster rockets, has an extra rocket in its clip, and reduces self-damage by 25%, but deals 25% less damage. While the extra projectile speed and clip size make it excellent for catching fast-moving Scouts, and the reduced self-damage can be combined with Gunboats for extremely low Health costs on rocket jumps, its reduced base damage allows enemies more time to retreat or counter-attack. While it deals respectable damage, the stock Rocket Launcher grants Soldier much greater firepower, making the Liberty Launcher a rare sight in competitive games. }} {{Class Weapon Table Row |weaponname = Original |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = Some consider the '''Original''' to be a reskin of the '''Rocket Launcher'''. Others argue that the fact that it fires down the player's crosshair (as opposed to other weapons firing from the side of the crosshair) makes it more useful the stock launcher in most situations. It was banned from use in the early days of leagues such as [[ETF2L]], which only allowed the weapon [[ETF2L 6v6 Season 12|after Season 11]]. Aside from the mechanical difference in rocket jumping, there isn't much difference between the Original and stock launcher, making these weapons mostly interchangeable. }} {{Class Weapon Table Row |weaponname = Rocket Jumper |link = Rocket_Jumper |ugc4s = true |6s = true |ugchl = true |etf2lhl = true |rgl6s = true |rglhl = true |description = The '''Rocket Jumper''' deals no damage, to the user or enemies. It is often used as a training weapon for rocket jumping, and thus sees no significant use in competitive games, as it denies Soldier his main source of damage. }} {{Class Weapon Table End}}
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