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=== Last point === {{Map locations | title = Granary last point callouts | image = Granary Last Point.jpg | area1 = Top right / Window | x1=476px | y1=29px | area2 = Top left | x2=357px | y2=38px | area3 = Left | x3=254px | y3=63px | area4 = Right | x4=553px | y4=98px | area5 = Left yard | x5=225px | y5=164px | area6 = Right yard | x6=571px | y6=171px | area7 = Upper pipe | x7=464px | y7=194px | area8 = Lower pipe | x8=324px | y8=223px | area9 = Right spawn | x9=557px | y9=327px | area10 = Left spawn | x10=225px | y10=343px }} ====Positioning==== * '''Attacking''' * Scouts β Scouts will often play more passively, often attempting to pick the soldier that normally watches '''upper'''. When your team is about to push, go back to your medic for buffs, and either take the uber in, or go through a different door to the one your combo is taking to attack last. * Roamer β The roamer will generally watch upper, as the enemy roamer coming through there can cause your medic to force or even drop. If in need of health/ammo, either go back to '''lunchbox''' for health and ammo, and call a scout to watch upper for you, or get your medic to heal you. * Pocket β Mostly stays lower, with the medic. If your team decides to push through '''upper''', walk up with your medic, and your demo can sticky/grenade jump up when you reach the top, if you want him to take some of the uber. * Demo β Mostly stays lower, with the medic. It is important to watch your sticky traps, and to also not stand too far out in the open, as you are a key pick for the enemy team if they have a sniper and intend to push out. * Medic β Mostly stays lower, with the combo. If your team decides to push through '''upper''', call your pocket to walk up through lunchbox with you. Be careful not to stand right on the point, as then you are in a clear sightline for an enemy sniper if they have one. * '''Defending''' * Scouts β ====Attacking==== When pushing last, you have 3 options of where to send your combo. This will depend on where the enemy team is holding, and so choose a plan of attack accordingly. * '''Right shutter''' β This is generally used when there is a large advantage towards the attacking team, such as if the holding team were wiped on mid. It provides the shortest path to the capture last point without having to walk up with your medic through lunchbox. It also allows the attacking team to get early spam onto the more commonly used spawn door, blocking the enemy team from getting up onto pipe, or getting out of spawn. If used when there are no serious advantages to the attacking team, it can be harder to get into the point, as the holding team will have the height advantage, allowing them to spam down onto your combo. * '''Left shutter''' β The most common method of pushing, as generally the left side is held by the scouts, making it easy to take the ubered combo through here, as the will take less entry spam, and you may be able to delay popping your uber, rather than using it straight away.
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