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{| class="wikitable" ! class="header" rowspan="2" | Weapon ! class="header" rowspan="2" | Kill icon ! class="header" | [[ESEA]] [[6v6|6s]] legal? ! class="header" | [[ETF2L]] [[6v6|6s]] legal? ! class="header" | [[UGC]] [[Highlander|HL]] legal? ! class="header" | [[ETF2L]] [[Highlander|HL]] legal? |- ! colspan="4" align="center" | Info |- ! align="center" rowspan="2" | [[Image:128px-Minigun.png|link=http://wiki.teamfortress.com/wiki/Minigun]]<br /><small>'''Stock'''</small><br />'''Minigun''' | align="center" rowspan="2"| [[Image:Killicon_minigun.png]] | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> |- | align="center" colspan="4"| This is generally the only used primary weapon in competitive TF2. It is in most situations superior to all other primary weapons. |- ! align="center" rowspan="2" | [[Image:128px-Natascha.png|link=http://wiki.teamfortress.com/wiki/Natascha]]<br /><small>'''Unlock'''</small><br />'''Natascha''' | align="center" rowspan="2"| [[Image:Killicon_natascha.png]] | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> |- | align="center" colspan="4"| The slowdown effect is weak at medium range and does not counteract the opportunity cost of the damage otherwise put out by the default minigun, given that weapon spins up faster and affords higher DPS. The knockback due to getting hit by the Natascha creates a higher need for the Heavy to micromanage their damage output. If not intending to play the Heavy strictly for his damage capabilities, the Natascha's slowdown effect is perhaps workable. |- ! align="center" rowspan="2" | [[Image:128px-Brass_Beast.png|link=http://wiki.teamfortress.com/wiki/Brass_Beast]]<br /><small>'''Craft'''</small><br />'''Brass Beast''' | align="center" rowspan="2"| [[Image:Killicon_brass_beast.png]] | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> |- | align="center" colspan="4"| This weapon further accentuates the Heavy's strengths and weaknesses, thereby making the Heavy even more of a niche class, as the Heavy only able to be useful in a smaller subset of situations. The heavy becomes alike a [[Sentry Gun]] which is able to move itself (relatively quickly if paired with the GRU). |- ! align="center" rowspan="2" | [[Image:128px-Tomislav.png|link=http://wiki.teamfortress.com/wiki/Tomislav]]<br /><small>'''Craft'''</small><br />'''Tomislav''' | align="center" rowspan="2"| [[Image:Killicon_tomislav.png]] | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> |- | align="center" colspan="4"| Suited to a roaming playstyle and is best paired with the Sandvich and GRU for higher survivability without a medic. |- ! align="center" rowspan="2" | [[Image:128px-Heatmaker.png|link=http://wiki.teamfortress.com/wiki/Huo-Long_Heater]]<br /><small>'''Promotional'''</small><br />'''Huo-Long Heater''' | align="center" rowspan="2"| [[Image:Killicon_huo-long_heater.png]] | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="indianred" | <font color="white"> No </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> | align="center" bgcolor="lightgreen" | <font color="black"> Yes </font> |- | align="center" colspan="4"| The weapon's higher ammo consumption due to the ring of fire effect suggests some uses pocketing a payload cart on offence, where the Heavy effectively has unlimited ammunition and pseudo protection from spies, or perhaps defending a cart from being capped as a last ditch effort. |}
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