Gold Rush: Difference between revisions

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{{NewInfobox Map
{{Infobox map
|name=
| title = Gold Rush
|image=
| image = Gold Rush.jpg
|caption=


|maptype=pl
| map_type  = Payload
|filename=pl_goldrush
| stages = 3
|version=Official Release
| control_points = 6 (2 per stage)
|author1=valve
| latest_version = pl_goldrush
|author1steam=
| first_released = April 29, 2008
|author2=
| last_updated = December 11, 2008
|author2steam=
| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve]
|author3=
| official_map = Yes
|author3steam=
|released=29 April 2008
|updated=11 December 2008
|official=1


|gamemode1=6v6
| download =  
|gamemode2=hl
| format = [[6v6]]
|gamemode3=
| in_rotation = None
|adapted=
|pro=
|popularity=obsolete
|lpleague=ugchl
|lpseason=3
 
|download=http://redirect.tf2maps.net/maps/pl_goldrush.bsp.bz2
|workshop=
|tf2maps=
|gamebanana=
|tftv=
|tftv2=
|etf2l=
|ugc=
|officialwiki=Gold_Rush
|officialwiki2=
 
|footnotes=
}}
}}
'''pl_goldrush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
'''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.


Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.


== History ==
== Map pool history ==
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center"
|+ Gold Rush map pool history for premier 6v6 tournaments
|+ Gold Rush [[map pool history]]
|-
|-
  ! {{abbr|DL|Download link}}
  ! {{abbr|DL|Download link}}
  ! Map version
  ! Map version
  ! style="width:130px" | {{flag|eu}} Europe
  ! style="width:120px" | Europe
|-
|-
  !  
  !  

Latest revision as of 01:21, 1 October 2022

Gold Rush
Map Information
Map type Payload
Stages 3
Control points 6 (2 per stage)
Latest version pl_goldrush
First released April 29, 2008
Last updated December 11, 2008
Developer Valve
Official map Yes
Competitive Information
Format 6v6
In rotation None

Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.

Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.

Map pool history[edit | edit source]

Gold Rush map pool history
DL Map version Europe
pl_goldrush ETF2L Season 3