User:Garlic/abc123: Difference between revisions

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== To Do ==
{{icon|scout}}
=== Page ===
* intro narrative statements and history narrative statements
* strategy section
* categories + hidden categories + SMW
* distinction between 6v6 and HL


=== Guide ===
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*Include reasonings where appropriate
*template (infobox) guides


=== Things that would need to be constantly updated ===
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trigger: new season
*infobox
*inclusion table
*6v6 maps navbox
*map pool history if tournament pages aren't kept updated


== Intro ==
{{icon|roamer}}
*Default sentence
*Additional sentences adding normal information if needed
*Narrative statements, potentially avoiding need for history/other sections


narrative statements:
{{icon|pocket}}
* common feedback on the maps, particularly if it fell out of rotation
* popularity within a region if it is/was exclusive to a region (e.g. Metalworks NA, logjam EU/AU)
* when it became an official map
**including update
* look at tf2 wiki narrative statements
* last updated (with reference), first created (with reference) explanations/pure literal statements
*all information that is abbreviated for the infobox should originate here or in other sections of the article. also allows provision of references


 
{{icon|demoman}}
"Product is not a truly symmetrical map"
 
'''Gullywash''' is a [[5CP]] map created by Arnold.
 
== History ==
guide info:
* how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
**valvearchive.com
 
narrative:
* developmental history
 
*competitive history
** debut
**popularity since debut
**unpopularity periods
 
*refresh.tf/pro versions
 
== Callouts ==
 
== Rollouts ==
Brief description of the rollout without being a tutorial, where the rollout leads, what should usually happen at the very start of a mid
 
== Strategy ==
seems to be very prevalent on many map wikis so maybe?
[https://counterstrike.fandom.com/wiki/Cache]
[https://counterstrike.fandom.com/wiki/Cache/Guide]
no strategy section. there is no such thing as a definitive strategy for like 80% of situations. it is such a fluid topic and can't be written succinctly to the point of being useful.
 
anything definitive about strategy or map characteristics/unique elements should be added. "Gullywash has only 2 entracnces to mid instead of the traditional 3". "Process mid is very dependent on height on crates". Strategy section is the only thing missing from a complete resource for a map page
 
as many pictures to the right as possible for this section
 
== Map information ==
Narrative:
* notable stats compared to other maps/the standard
 
Guide info:
* how to calculate capture times using harmonic number
* how to find respawn wave time using that mp command idk i forgot
* find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
 
{{Harmonic number generator|24|12|4}}
 
== Gallery ==
Take pictures of anything missing from other sections
 
== Trivia ==
 
[https://www.teamfortress.tv/46351/map-callouts-origins/?page=2#46 map callouts origins]
 
 
== External links ==
Guide:
* Video needs more than 1000 views (or maybe 500?)
* Video needs to represent competitive TF2 well
*shorten video title for the table (within reason)
 
*youtube:
**_map_ review
**_map_ rollout
**rollout.tf _map_
**_map_ demo review
**_map_ pov
***needs comms cause there's always a fuckton
**_map_ competitive tf2
**cp__map_ XXXX
** _map_ flythrough/showcase
 
*put prem/invite in tournament area to distinguish between low level demo reviews and high level demo reviews
**once season structure project is done
 
== Navbox ==
{{Navbox/6v6 maps}}
 
== Categories ==

Latest revision as of 09:07, 23 February 2023

Scout

Flank Scout

Pocket Scout

Roaming Soldier

Pocket Soldier

Demoman