4v4: Difference between revisions

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Explained 4v4 in total
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4v4 is a new gametype in competitive TF2, preffered by players for it's more relaxing gameplay and forgiving rules. It is currently only played in the UGC league, with the highest skill Division being Gold.


4v4 teams are usually made of a default  Scout, Soldier, Demo and Medic lineup, but teams may experiment various lineup combinations. Each combination offers a different approach to the game.
[[File:4v4.png|500px|right|link=http://orig08.deviantart.net/2acd/f/2013/342/0/b/let_s_go____by_ikonakona-d6x9cbu.png|thumb|400px|right|An example SFM of the most common team composition in 4v4]]


Some popular combinations are:
'''4v4''' is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. [[UGC]] is the only league that currently runs this competitive gamemode, although the [[Respawn League]] and [[ozfortress]] have hosted tournaments in the past.


==Format==
4v4 is usually played with two teams of four. The class limit is 1, with the additional restriction that a Heavy and Medic cannot be on the same team at once.<br />
A common set up for a team is:
* [[Scout]]
* [[Soldier]]
* [[Demoman]]
* [[Medic]]
Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays.


Pyro, Soldier, Demoman and Medic
Other common combinations are:
* [[Pyro]], [[Soldier]], [[Demoman]] and [[Medic]]


Scout, Pyro, Demoman and Medic
* [[Scout]], [[Pyro]], [[Demoman]] and [[Medic]]


Scout, Soldier, Pyro and Medic
* [[Scout]], [[Soldier]], [[Pyro]] and [[Medic]]


Scout, Soldier, Demoman and Heavy
* [[Scout]], [[Soldier]], [[Demoman]] and [[Heavy]]


4v4's rules are similar to that of [[6v6]], the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing.


4v4's rules are similar to 6v6, the only differences being the dissalowance of a Heavy-Medic combo and allowance of multiple offclassing.
==Commonly Played Maps==
''Based on UGC 4v4 Season 1-6''
{{box|start}}
{{MapCard |Badlands|koth_badlands}}
{{box|break}}
{{MapCard |Product|koth_product}}
{{box|break}}
{{MapCard |Airfield|koth_airfield}}
{{box|break}}
{{MapCard |Warmfrost|cp_warmfrost}}
{{box|break}}
{{MapCard |Stallone|koth_stallone}}
{{box|end}}


 
== See Also ==
Most commonly played maps (based on UGC Season 1-4) in 4v4 are: cp_mojave_b#, koth_viaduct_pro#, koth_airfield_b# and cp_warmfrost_rc1.
*[[6v6]]
*[[Highlander]]
*[[Prolander]]
*[[Competitive_Formats|Competitive Formats]]
[[Category:Competitive Formats]]

Latest revision as of 04:31, 12 January 2025

An example SFM of the most common team composition in 4v4

4v4 is a newer gametype in competitive TF2. It can be argued to be a preferable gamemode by those who play it, due to what is claimed to be a more relaxing gameplay and forgiving rules. UGC is the only league that currently runs this competitive gamemode, although the Respawn League and ozfortress have hosted tournaments in the past.

Format[edit | edit source]

4v4 is usually played with two teams of four. The class limit is 1, with the additional restriction that a Heavy and Medic cannot be on the same team at once.
A common set up for a team is:

Although teams may experiment various lineup combinations as each combination provides various advantages and disadvantages against opponents and also different game plays.

Other common combinations are:

4v4's rules are similar to that of 6v6, the only differences being the disallowance of a Heavy-Medic combo and allowance of multiple offclassing.

Commonly Played Maps[edit | edit source]

Based on UGC 4v4 Season 1-6

Badlands
Product
Airfield
Warmfrost
Stallone

See Also[edit | edit source]