Gold Rush: Difference between revisions
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{{ | {{Infobox map | ||
| title = Gold Rush | |||
| | | image = Gold Rush.jpg | ||
|image= | |||
| | | map_type = Payload | ||
| | | stages = 3 | ||
| | | control_points = 6 (2 per stage) | ||
| | | latest_version = pl_goldrush | ||
| first_released = April 29, 2008 | |||
| last_updated = December 11, 2008 | |||
| | | developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | ||
| official_map = Yes | |||
| | |||
| | |||
| | | download = | ||
| | | format = [[6v6]] | ||
| in_rotation = None | |||
| | |||
}} | }} | ||
''' | '''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. | ||
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | ||
== | == Map pool history == | ||
{{ | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
|+ Gold Rush [[map pool history]] | |||
|- | |||
! {{abbr|DL|Download link}} | |||
! Map version | |||
! style="width:120px" | Europe | |||
|- | |||
! | |||
! style="text-align:left; font-weight:normal" | <code>pl_goldrush</code> | |||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 3|Season 3]] | |||
|} | |||
{{ | {{Navbox/6v6 maps}} | ||
Latest revision as of 01:21, 1 October 2022
| Gold Rush | |
|---|---|
| Map Information | |
| Map type | Payload |
| Stages | 3 |
| Control points | 6 (2 per stage) |
| Latest version | pl_goldrush
|
| First released | April 29, 2008 |
| Last updated | December 11, 2008 |
| Developer | Valve |
| Official map | Yes |
| Competitive Information | |
| Format | 6v6 |
| In rotation | None |
Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
Map pool history[edit | edit source]
| DL | Map version | Europe |
|---|---|---|
pl_goldrush
|
| 6v6 maps | |
| Currently in rotation | |
| 5CP | |
| KOTH | |
| Previously in rotation | |
| 5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
| Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
| Capture the Flag | 2Fort · Turbine · Well (CTF) |
| Domination | Standin |
| KOTH | Ashville · Coalplant |
| Payload | Gold Rush |












