Attack/Defend: Difference between revisions

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{{NewInfobox_GameMode
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|image= Gravel_Pit.jpg
|image= Steel.jpg
|caption= [[Gravel Pit]], a staple a/d maps
|caption= [[Steel]], a staple Attack / Defend map in [[Highlander]]


|released= October 9, 2007
|released= October 9, 2007
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|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}
|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}


Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]]
Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the RED team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be [[Steel]]. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in [[Highlander]].
Other than being used in Highlander (9v9), attack/defend is also sometimes used in 6v6 and even [[Prolander]] (7v7).


== See Also ==
== See Also ==
* [[Payload|Payload]]
* [[5CP|Control Point]]
* [[5CP|Control Point]]
* [[King_of_the_Hill|King of the Hill]]
* [[King_of_the_Hill|King of the Hill]]

Latest revision as of 10:14, 25 April 2022

[e][h] Attack/Defend
Steel, a staple Attack / Defend map in Highlander
Mode Information
First Released:
October 9, 2007
Official Mode:
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Official Team Fortress Wiki Page

Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the RED team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be Steel. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in Highlander. Other than being used in Highlander (9v9), attack/defend is also sometimes used in 6v6 and even Prolander (7v7).

See Also[edit | edit source]