Vigil: Difference between revisions
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|maptype=pl | |maptype=pl | ||
|filename= | |filename=pl_vigil_rc10 | ||
|version=Release Candidate | |version=Release Candidate 10 | ||
|author1=theatreTECHIE | |author1=theatreTECHIE | ||
|author1steam=76561198134226028 | |author1steam=76561198134226028 | ||
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|author3steam= | |author3steam= | ||
|released=1 Febuary 2016 | |released=1 Febuary 2016 | ||
|updated= | |updated=11 April 2023 | ||
|official= | |official= | ||
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|adapted= | |adapted= | ||
|pro= | |pro= | ||
|popularity= | |popularity=staple | ||
|lpleague=ugchl | |lpleague=ugchl | ||
|lpseason=29 | |lpseason=29 | ||
|download=https:// | |download=https://fastdl.serveme.tf/maps/pl_vigil_rc10.bsp | ||
|workshop=1266210012 | |workshop=1266210012 | ||
|tf2maps=vigil.27088 | |tf2maps=vigil.27088 | ||
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}} | }} | ||
'''Vigil''' is a single stage, four point [[Payload]] map made by [http://steamcommunity.com/id/theatretechie theatreTECHIE]. It is currently in the rotation for RGL and UGC Highlander. | '''Vigil''' is a single stage, four point [[Payload]] map made by [http://steamcommunity.com/id/theatretechie theatreTECHIE]. It is currently in the rotation for [[RGL]], [[ETF2L]], [[ozfortress]], and [[UGC]] Highlander. | ||
== Usage in competitive == | == Usage in competitive == | ||
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| title = Vigil — Last (Outside) | | title = Vigil — Last (Outside) | ||
| image = Pl vigil D outside.png | | image = Pl vigil D outside.png | ||
| area1 = Orange | | area1 = Orange Room | x1=394px | y1=104px | ||
| area2 = Observatory | x2=374px | y2=175px | | area2 = Observatory | x2=374px | y2=175px | ||
| area3 = Mop | x3=745px | y3=324px | | area3 = Mop | x3=745px | y3=324px | ||
Line 113: | Line 113: | ||
| area1 = Point | x1=236px | y1=318px | | area1 = Point | x1=236px | y1=318px | ||
| area2 = Big Door | x2=294px | y2=232px | | area2 = Big Door | x2=294px | y2=232px | ||
| area3 = Orange | | area3 = Orange Room | x3=35px | y3=247px | ||
| area4 = Flank/Coffee | x4=512px | y4=216px | | area4 = Flank/Coffee | x4=512px | y4=216px | ||
}} | }} | ||
{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} |
Latest revision as of 04:10, 22 July 2024
Vigil
Map Information
Map Type:
File Name:
pl_vigil_rc10
Version:
Release Candidate 10
Author:
First Released:
1 Febuary 2016
Last Updated:
11 April 2023
Competitive Information
Game Modes:
League Popularity:
Staple
Last Played:
Total Inclusions:
None
Links
Vigil is a single stage, four point Payload map made by theatreTECHIE. It is currently in the rotation for RGL, ETF2L, ozfortress, and UGC Highlander.
Usage in competitive[edit | edit source]
Highlander | |||||||
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Season 22 | ||||||
Total inclusions | 1 out of 39 |
Callouts[edit | edit source]
First Point[edit | edit source]
Vigil — First (Defenders' Perspective) |
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![]() Point Choke Crest/Hill Mines Window Basement Cliffside/Flank Dropdown |
Vigil — First (Attackers' Perspective) |
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![]() Banana Shack Truck House Crest/Hill Choke |
Second Point[edit | edit source]
Vigil — Second Point |
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![]() Shed Roof Mines Crane/Satellite Hill Shutter BBQ Point |
Third Point[edit | edit source]
Vigil — Third |
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![]() Point Concrete Ladder Underneath Dungeon Mop Observatory Flank |
Last[edit | edit source]
Vigil — Last (Outside) |
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![]() Orange Room Observatory Mop Cliffside/Ride Drop |
Vigil — Last (Inside) |
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![]() Point Big Door Orange Room Flank/Coffee |
List of active competitive Team Fortress 2 maps | |
3CP | Warmfrost |
5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
Attack/Defend | Steel |
King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |