Competitive Maps: Difference between revisions
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== Maps commonly played in [[6v6]] == | == Maps commonly played in [[6v6]] == | ||
[[File:Snakewater.jpg|thumb|[[Snakewater]] was played in 6v6 even before it became a | [[File:Snakewater.jpg|thumb|[[Snakewater]] was played in 6v6 even before it became a official map]] | ||
=== [[Attack/Defend]] === | === [[Attack/Defend]] === | ||
* [[Gravelpit|cp_gravelpit]] | * [[Gravelpit|cp_gravelpit]] |
Revision as of 08:52, 6 August 2015
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There are many different maps played in the various competitive formats TF2. Game modes such as Control Points (5), King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps put out by Valve, there are several custom maps that are considered competitive maps.

Maps commonly played in 4v4

Control Points (5)
King of the Hill
Maps commonly played in 6v6

Attack/Defend
Control Points (5)
- cp_badlands
- cp_granary
- cp_granary_pro
- cp_gullywash_final1
- cp_metalworks_rc7
- cp_process_final
- cp_snakewater_final1
- cp_sunshine_rc8
King of the Hill
Maps commonly played in Highlander


Attack/Defend
Control Points (5)
King of the Hill
Payload
External links
- FakkelBrigade Map Depository
- Team Colonslash Map Depository
- TF2Maps.net
- UGC custom maps download page