Attack/Defend: Difference between revisions

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{{DISPLAYTITLE:Attack / Defend}}
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[[File:Cp_gravelpit.png|right|thumb|300x225px|The C point on [[Gravelpit]].]]
[[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]]
Attack/Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]].  Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack/Defend is a standerd gamemode in [[Highlander]] and [[6v6]]
Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]].  Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standerd gamemode in [[Highlander]] and [[6v6]]
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| title = [[Maplist|List of Attack/Defend maps commonly played in competitive TF2]]
| title = [[Maplist|List of Attack / Defend maps commonly played in competitive TF2]]
|group1=[[Highlander]]
|group1=[[Highlander]]
| list1 = [[Gravelpit]] · [[Steel]] · [[Standin]]
| list1 = [[Gravelpit]] · [[Steel]] · [[Standin]]

Revision as of 08:14, 23 March 2014

To see a full list of maps used in competitive play, or to find out more about TF2 maps in general visit: Maplist


Point C on Gravelpit.

Attack / Defend is a standard competitive gamemode that functions somewhat like Payload. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standerd gamemode in Highlander and 6v6