Attack/Defend: Difference between revisions

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[[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]]
[[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]]
Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]].  Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standerd gamemode in [[Highlander]] and [[6v6]]
Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]].  Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standerd gamemode in [[Highlander]] and [[6v6]]
== See Also ==
* [[Payload|Payload]]
* [[5CP|Control Point]]
* [[King_of_the_Hill|King of the Hill]]
{{Navbox
{{Navbox
| title = [[Maplist|List of Attack / Defend maps commonly played in competitive TF2]]
| title = [[Maplist|List of Attack / Defend maps commonly played in competitive TF2]]
|group1=[[Highlander]]
| group1=[[Highlander]]
| list1 = [[Gravelpit]] · [[Steel]] · [[Standin]]
| list1 = [[Gravelpit]]<!--
|group2=[[6v6]]
-->{{md}}[[Steel]]<!--
|list2 = [[Gravelpit]] · [[Edifice]] · [[Standin]]
-->{{md}}[[Standin]]
 
| group2=[[6v6]]
| list2 = [[Gravelpit]]<!--
-->{{md}}[[Edifice]]<!--
-->{{md}}[[Standin]]
}}
}}

Revision as of 19:33, 22 September 2015

To see a full list of maps used in competitive play, or to find out more about TF2 maps in general visit: Maplist


Point C on Gravelpit.

Attack / Defend is a standard competitive gamemode that functions somewhat like Payload. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standerd gamemode in Highlander and 6v6

See Also