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| {| class="infobox"
| | #REDIRECT [[Soldier#Secondary]] |
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| ! colspan=2 class="centered" | '''[{{urlencode:http://wiki.teamfortress.com/wiki/Gunboats|WIKI}} Gunboats]'''
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| | colspan=2 class="centered" | [[File:128px-Gunboats.png|frameless|150px]]
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| | '''[[ESEA]] [[6v6|6s]] legal?''' || Yes
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| | '''[[UGC]] [[Highlander|HL]] legal?''' || Yes
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| | '''[[ETF2L]] [[6v6|6s]] legal?''' || Yes
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| | '''[[ETF2L]] [[Highlander|HL]] legal?''' || Yes
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| | '''[[Ozfortress]] [[6v6|6s]] legal?''' || Yes
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| |}
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| Widely regarded by many as the one true [[Shotgun]] sidegrade [[Glossary#Unlocks|unlock]] for Soldier, the '''Gunboats''' are an item that allow a trade-off between damage output and mobility. They are known to be used in all formats.
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| ==Advantages==
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| Gunboats greatly increase a Soldier's mobility, allowing him to rocket jump several times even without the aid of a [[Medic]]. Because of this, they are often used by [[Roaming Soldier|Roamers]] in both [[Highlander]] and [[6v6|Sixes]]. [[Pocket|Pockets]], instead, rarely use them, because the lack of a Shotgun reduces their ability to protect the Medic.
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| This reduction of reliance over medics allows for a much more aggressive playstyle and more effective [[Rollout|rollouts]]. Thanks to the combined action of a Medic and the Gunboats, a roaming soldier can arrive to [[Mid]] with full or almost full [[Overheal]].
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| ==Disadvantages==
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| The main disadvantage of the Gunboats is the lack of a Shotgun, which prevents Soldiers from properly protecting their Medic, and makes encounters with [[Scout|Scouts]] and [[Pyro|Pyros]] less likely to be won. Generally speaking, however, the lack of a cleaning weapon, combined with the [[Rocket Launcher|launcher's]] slow reload can greatly harm the Gunboats-using Soldier in long or multiple-enemies fights.
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| Additionally, Soldiers using Gunboats must use more rockets to execute Escape Plan rollouts, but this is rarely a problem thanks to their increased rocket jump mobility.
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| [[Category:Soldier Weapons]]
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| [[Category:Secondary Weapons]]
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