Erosion: Difference between revisions
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Created page with "{{stub}} {{Map infobox | mapname = Erosion | image = Erosion.jpg | maptype = 5CP | currentversion = cp_erosion_rc2 | developer = [http://steamcommunity.com/id/whoknows01 i..." |
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== Usage in competitive == | == Usage in competitive == | ||
{{Erosion/MapLeagueInclusionTable}} | {{Erosion/MapLeagueInclusionTable}} | ||
== Author's Changelog == | |||
''Note: this changelog only includes changes from the map's Alpha 1 release to its Beta 4 release'' | |||
===Alpha 1=== | |||
*Initial Release | |||
===Alpha 2=== | |||
*Clips | |||
*Lighting | |||
*Layout | |||
*Removed Props | |||
*Changed Red's Spawn Building Style | |||
===Alpha 3=== | |||
*Clips | |||
*Lighting | |||
*Optimazation | |||
*Spec Camera | |||
*Arrows now change to what cap u need to go to :D | |||
===Beta 1=== | |||
*Clips | |||
*Lighting | |||
*Optimazation | |||
*Skybox | |||
*Added 2 buildings | |||
===Beta 2=== | |||
*Clips | |||
*Signs | |||
*Forward Spawns | |||
*Door Fix | |||
*Added Cover | |||
*Distinctive Sides (Red - Wood / Blu - Steel) | |||
*You cannot shoot though the top area w/ planks (alot better for jumping) | |||
===Beta 3=== | |||
*Textures | |||
*Removed a Alt Route (makes map more linear) | |||
*Forward Spawn Door Fix | |||
*Added Second Route to Top Level | |||
*Added Route to Ledge on 2/4 caps | |||
*Lowered the first part of the top level to 1 rocket jump hieght | |||
===Beta 4c=== | |||
*Textures | |||
*Reworked the Mid Cap | |||
*Added Cover | |||
*took away alt route to top cuz of clutter and the change to mid. | |||
*Shortened the tops ledges over mid, only scout, soldier, and, demo can get across. | |||
*raised the skybox around mid | |||
*worked ALOT on hints ate the map isnt rendered all the time | |||
{{Maps navbox}} | {{Maps navbox}} | ||
[[Category:Maps]] | [[Category:Maps]] | ||
[[Category:5CP maps]] | [[Category:5CP maps]] |
Revision as of 06:53, 6 February 2016
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Template:Map infobox cp_erosion_rc2 is a community-created 5CP map created by ikem
Usage in competitive
6v6 | |||||||
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Season 1 | ||||||
Total inclusions | 1 out of 41 |
Author's Changelog
Note: this changelog only includes changes from the map's Alpha 1 release to its Beta 4 release
Alpha 1
- Initial Release
Alpha 2
- Clips
- Lighting
- Layout
- Removed Props
- Changed Red's Spawn Building Style
Alpha 3
- Clips
- Lighting
- Optimazation
- Spec Camera
- Arrows now change to what cap u need to go to :D
Beta 1
- Clips
- Lighting
- Optimazation
- Skybox
- Added 2 buildings
Beta 2
- Clips
- Signs
- Forward Spawns
- Door Fix
- Added Cover
- Distinctive Sides (Red - Wood / Blu - Steel)
- You cannot shoot though the top area w/ planks (alot better for jumping)
Beta 3
- Textures
- Removed a Alt Route (makes map more linear)
- Forward Spawn Door Fix
- Added Second Route to Top Level
- Added Route to Ledge on 2/4 caps
- Lowered the first part of the top level to 1 rocket jump hieght
Beta 4c
- Textures
- Reworked the Mid Cap
- Added Cover
- took away alt route to top cuz of clutter and the change to mid.
- Shortened the tops ledges over mid, only scout, soldier, and, demo can get across.
- raised the skybox around mid
- worked ALOT on hints ate the map isnt rendered all the time