Attack/Defend: Difference between revisions

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{{stub}}
{{stub}}
{{DISPLAYTITLE:Attack / Defend}}
{{Map_Type}}


[[File:Cp_gravelpit.png|right|thumb|300x225px|Point C on [[Gravelpit]].]]
{{NewInfobox_GameMode
 
|image= Gravel_Pit.jpg
|caption= [[Gravel Pit]], a staple a/d maps
 
|released= October 9, 2007
|official= 1
 
|gamemode1= Hl
|popularity= staple
 
|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}
 
Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]].  Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]]
Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]].  Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]]


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  -->{{md}}[[Standin]]
  -->{{md}}[[Standin]]
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[[Category:Game Modes]]

Revision as of 14:51, 21 June 2017

[e][h] Attack/Defend
Gravel Pit, a staple a/d maps
Mode Information
First Released:
October 9, 2007
Official Mode:
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Official Team Fortress Wiki Page

Attack / Defend is a standard competitive gamemode that functions somewhat like Payload. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in Highlander and 6v6

See Also