Prolands: Difference between revisions

From comp.tf
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:
{{NewInfobox Map
{{NewInfobox Map
|name=
|name=
|image=Badlands.png
|image=
|caption=
|caption=



Revision as of 18:37, 2 September 2017

Prolands
[e][h]
Map Information
File Name:
cp_prolands_b2b
Version:
Beta 2B
Author:
First Released:
15 May 2015
Last Updated:
9 August 2017
Official Map:
Competitive Information
Game Modes:
Adapted From:
League Popularity:
Trial
Total Inclusions:
None
Links
Download Link TeamFortressTV Forum Thread

Prolands is a 5CP map, created from the basis of cp_badlands, which was originally created by Valve.

Some of the tactics written on the default cp_badlands may be applicable to this map.

History

cp_prolands is a map that was first created by Team Fortress 2 player, Collaide. The map, created for the competitive community, featured small features that would make the map more convenient to its players; such as spawn timer alterations and improvements to clipping and hiding spots..

Usage in competitive

Template:Prolands/MapLeagueInclusionTable

Locations

All place names are given from the perspective of defense as their primary name (in terms of left and right), except for the middle control point.

Control Points 1/5

Prolands — The last point, lobby
Balcony / Battlements
Lower/Lower Lobby
Lobby
Dropdown / Right Battlements
Top
Stairs
Prolands — The last point
Left
Lower left
Point
Main
Upper right
Spawn
Right
Stairs

Control Points 2/4

Prolands — The second point
Choke
Haunter / Patio
Stone bridge
Spire
Trash
Launchpad / ramp
Balcony / Battlements
Prolands — The middle point
Train
Balcony
Shithouse
Valley
Hoodoo

External Links