Attack/Defend: Difference between revisions

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{{NewInfobox_GameMode
{{NewInfobox_GameMode


|image= Gravel_Pit.jpg
|image= Steel.jpg
|caption= [[Gravel Pit]], a staple a/d maps
|caption= [[Steel]], a staple Attack / Defend map in [[Highlander]]


|released= October 9, 2007
|released= October 9, 2007
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|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}
|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}


Attack / Defend is a standard competitive gamemode that functions somewhat like a mix of [[Payload|Payload]] and [[5CP|Control Point]] in that like Payload, in Attack / Defend, the blue team attacks while the red team defends and if the blue team caps, the red team cannot recap the control point. An example of an Attack / Defend map would be gorge. Unlike 5 gorge, there are 2 points controlled by red team at the beginning of the game. Furthermore, as stated before, it is more like payload in that red team gets a setup time to get ready for the blue attack on their control points. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]]
Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the BLU team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be [[Steel]]. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in [[Highlander]].


== See Also ==
== See Also ==
* [[Payload|Payload]]
* [[5CP|Control Point]]
* [[5CP|Control Point]]
* [[King_of_the_Hill|King of the Hill]]
* [[King_of_the_Hill|King of the Hill]]

Revision as of 09:37, 11 July 2021

[e][h] Attack/Defend
Steel, a staple Attack / Defend map in Highlander
Mode Information
First Released:
October 9, 2007
Official Mode:
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Official Team Fortress Wiki Page

Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the BLU team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be Steel. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in Highlander.

See Also