Attack/Defend: Difference between revisions

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m Author mistakenly wrote BLU instead of RED when talking about the defence
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|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}
|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}


Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the BLU team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be [[Steel]]. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in [[Highlander]].
Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the RED team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be [[Steel]]. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in [[Highlander]].


== See Also ==
== See Also ==

Revision as of 10:01, 25 April 2022

[e][h] Attack/Defend
Steel, a staple Attack / Defend map in Highlander
Mode Information
First Released:
October 9, 2007
Official Mode:
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Official Team Fortress Wiki Page

Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the RED team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be Steel. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in Highlander.

See Also