User:Garlic/abc123: Difference between revisions
No edit summary  | 
				|||
| Line 71: | Line 71: | ||
* how to find respawn wave time using that mp command idk i forgot  | * how to find respawn wave time using that mp command idk i forgot  | ||
* find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map  | * find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map  | ||
{{Harmonic number generator|22|14|4}}  | |||
== Gallery ==  | == Gallery ==  | ||
Revision as of 11:28, 23 June 2022
To Do
Page
- intro narrative statements and history narrative statements
 - strategy section
 - categories + hidden categories + SMW
 - distinction between 6v6 and HL
 
Guide
- Include reasonings where appropriate
 - template (infobox) guides
 
Things that would need to be constantly updated
trigger: new season
- infobox
 - inclusion table
 - 6v6 maps navbox
 - map pool history if tournament pages aren't kept updated
 
Intro
- Default sentence
 - Additional sentences adding normal information if needed
 - Narrative statements, potentially avoiding need for history/other sections
 
narrative statements:
- common feedback on the maps, particularly if it fell out of rotation
 - popularity within a region if it is/was exclusive to a region (e.g. Metalworks NA, logjam EU/AU)
 - when it became an official map
- including update
 
 - look at tf2 wiki narrative statements
 
"Product is not a truly symmetrical map"
Gullywash is a 5CP map created by Arnold.
History
guide info:
- how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
 
narrative:
- developmental history
 
- competitive history
- debut
 - popularity since debut
 - unpopularity periods
 
 
- refresh.tf/pro versions
 
Callouts
Rollouts
Brief description of the rollout without being a tutorial, where the rollout leads, what should usually happen at the very start of a mid
Strategy
seems to be very prevalent on many map wikis so maybe? [1] [2] no strategy section. there is no such thing as a definitive strategy for like 80% of situations. it is such a fluid topic and can't be written succinctly to the point of being useful.
anything definitive about strategy or map characteristics/unique elements should be added. "Gullywash has only 2 entracnces to mid instead of the traditional 3". "Process mid is very dependent on height on crates". Strategy section is the only thing missing from a complete resource for a map page
as many pictures to the right as possible for this section
Map information
Narrative:
- notable stats compared to other maps/the standard
 
Guide info:
- how to calculate capture times using harmonic number
 - how to find respawn wave time using that mp command idk i forgot
 - find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
 
| n=1 | 22 | 14 | 4 | 
|---|---|---|---|
| 2 | 14.67 | 9.33 | 2.67 | 
| 3 | 12 | 7.64 | 2.18 | 
| 4 | 10.56 | 6.72 | 1.92 | 
| 5 | 9.64 | 6.13 | 1.75 | 
| 6 | 8.98 | 5.71 | 1.63 | 
| 7 | 8.48 | 5.4 | 1.54 | 
| 8 | 8.09 | 5.15 | 1.47 | 
| 9 | 7.78 | 4.95 | 1.41 | 
| 10 | 7.51 | 4.78 | 1.37 | 
| 11 | 7.29 | 4.64 | 1.32 | 
Gallery
Take pictures of anything missing from other sections
Trivia
External links
Guide:
- Video needs more than 1000 views (or maybe 500?)
 - Video needs to represent competitive TF2 well
 - shorten video title for the table (within reason)
 
- youtube:
- _map_ review
 - _map_ rollout
 - rollout.tf _map_
 - _map_ demo review
 - _map_ pov
- needs comms cause there's always a fuckton
 
 - _map_ competitive tf2
 - cp__map_ XXXX
 - _map_ flythrough/showcase
 
 
- put prem/invite in tournament area to distinguish between low level demo reviews and high level demo reviews
- once season structure project is done
 
 
| 6v6 maps | |
| Currently in rotation | |
| 5CP | |
| KOTH | |
| Previously in rotation | |
| 5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon | 
| Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit | 
| Capture the Flag | 2Fort · Turbine · Well (CTF) | 
| Domination | Standin | 
| KOTH | Ashville · Coalplant | 
| Payload | Gold Rush | 











