Useful console commands: Difference between revisions
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Added some common commands. |
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== Viewmodel Commands == | |||
* viewmodel_fov | |||
:Changes the Field of View of all viewmodels. | |||
* viewmodel_fov_demo | |||
:Changes the Field of View of viewmodels in recorded demos. | |||
* r_drawviewmodel | |||
:Toggles the visibility of the viewmodel. | |||
==Ping Commands== | |||
* cl_interp | |||
:Changes the interpolation modifier that the game reads to calculate player-side ping. | |||
==Weapon Commands== | |||
* +attack | |||
:Activates the weapon's primary attack (Mouse 1). | |||
* -attack | |||
:Halts the weapon's primary attack. | |||
==Bind Commands== | |||
* bind "KEY" "COMMAND" "MESSAGE(optional)" | |||
:Binds a key to a command or message. | |||
* BindToggle "KEY" "COMMAND" | |||
:Toggles a command, such as r_drawviewmodel. |
Revision as of 14:43, 30 September 2013
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Viewmodel Commands
- viewmodel_fov
- Changes the Field of View of all viewmodels.
- viewmodel_fov_demo
- Changes the Field of View of viewmodels in recorded demos.
- r_drawviewmodel
- Toggles the visibility of the viewmodel.
Ping Commands
- cl_interp
- Changes the interpolation modifier that the game reads to calculate player-side ping.
Weapon Commands
- +attack
- Activates the weapon's primary attack (Mouse 1).
- -attack
- Halts the weapon's primary attack.
Bind Commands
- bind "KEY" "COMMAND" "MESSAGE(optional)"
- Binds a key to a command or message.
- BindToggle "KEY" "COMMAND"
- Toggles a command, such as r_drawviewmodel.