Snakewater: Difference between revisions
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== Offical update history == | |||
<div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | |||
'''[https://wiki.teamfortress.com/wiki/November_21,_2013_Patch November 21, 2013 Patch]''' ([https://wiki.teamfortress.com/wiki/Two_Cities_Update Two Cities Update]) | |||
* Added Snakewater to the game. | |||
* Added achievements for Snakewater, [[Process]], and [[Standin]]. | |||
'''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | |||
* Updated several maps to support [[Competitive Mode]]. | |||
'''[https://wiki.teamfortress.com/wiki/October_12,_2016_PatchOctober 12, 2016 Patch]''' | |||
* Changes based on community feedback. | |||
'''[https://wiki.teamfortress.com/wiki/December_19,_2018_Patch December 19, 2018 Patch]''' ([https://wiki.teamfortress.com/wiki/Smissmas_2018 Smissmas 2018]) | |||
* Fixed "splash bug" issues throughout the map. | |||
* Fixed a lot of visual issues. | |||
* Improved clipping and made movement smoother. | |||
* Made fence near yard closed to projectiles. | |||
'''[https://wiki.teamfortress.com/wiki/January_8,_2019_Patch January 8, 2019 Patch]''' | |||
* Fixed missing clip brush in RED kitchen. | |||
* Fixed minor clipping issues. | |||
'''[https://wiki.teamfortress.com/wiki/January_22,_2019_Patch January 22, 2019 Patch]''' | |||
* Updated <code>cp_snakewater_final1</code> to fix missing player clips. | |||
'''[https://wiki.teamfortress.com/wiki/June_22,_2021_Patch June 22, 2021 Patch]''' | |||
* Fixed clipping throughout map. | |||
* Fixed explosion splash being caught by objects throughout map. | |||
* Made movement smoother throughout map. | |||
* Reworked some problematic areas like the kitchen. | |||
* Minor visual enhancements throughout the map. | |||
'''[https://wiki.teamfortress.com/wiki/September_16,_2021_Patch September 16, 2021 Patch]''' | |||
* Minor visual fixes | |||
* Minor clipping fixes | |||
* Slightly increased spawn time when attacking last | |||
* Fixed some jumps being made impossible in previous update | |||
* Made some areas like respawn doors smoother to walk past | |||
* Nature & Wildlife preservation measures | |||
'''[https://wiki.teamfortress.com/wiki/September_26,_2022_Patch September 26, 2022 Patch #1]''' | |||
* Minor visual, clipping/blockbullet, and detailing fixes | |||
* Fixed alignment issues | |||
* Fixed some mirroring issues | |||
* Updated mid slightly to make it more mirrored | |||
* Increased wall heights on mid to allow more jumps | |||
* Updated last spawn room to reduce the randomness of spawnpoints | |||
* Slightly increased cap time on last to account for longer travel time to the point | |||
* Speculative changes to fix some "wallbug" issues | |||
* Added Competitive mode stage | |||
</div> | |||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} |
Revision as of 06:59, 2 October 2022
Snakewater | |
---|---|
![]() | |
Map Information | |
Map type | 5CP |
Latest version | cp_snakewater_final1
|
First released | August 24, 2010 |
Last updated | September 16, 2021 |
Developer | Toivo "chojje" Sawen |
Official map | Yes |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Snakewater is an official 5CP map created by chojje, released on the second day of the Two Cities Update on November 21, 2013.
Callouts
Mid point
Snakewater mid point callouts |
---|
![]() Top right Top left Kitchen / Chicken BLU top left BLU top right Hut / Shack / Shed Catwalk / Planks Slope / Yard Main / Lower / Choke Saw |
Second point
Snakewater second point callouts |
---|
![]() Window / JFK Main / Choke Saw Pipe Yard / Green Shack / Hut Train Africa / Lower / Pit Fence Ramp Battlements / Balcony Balcony |
Lobby
Snakewater lobby callouts |
---|
![]() Cheese / Rollout Bucket Lobby Ramp to lower |
Last point
Snakewater last point callouts |
---|
![]() Right Hut / Cabin / Shed / Roof Stairs Lower Left / Shutter Dropdown Crates Right / Truck Top |
Map pool history
Offical update history
November 21, 2013 Patch (Two Cities Update)
- Updated several maps to support Competitive Mode.
- Changes based on community feedback.
December 19, 2018 Patch (Smissmas 2018)
- Fixed "splash bug" issues throughout the map.
- Fixed a lot of visual issues.
- Improved clipping and made movement smoother.
- Made fence near yard closed to projectiles.
- Fixed missing clip brush in RED kitchen.
- Fixed minor clipping issues.
- Updated
cp_snakewater_final1
to fix missing player clips.
- Fixed clipping throughout map.
- Fixed explosion splash being caught by objects throughout map.
- Made movement smoother throughout map.
- Reworked some problematic areas like the kitchen.
- Minor visual enhancements throughout the map.
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |