Snakewater
Snakewater | |
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Map Information | |
Map type | 5CP |
Latest version | cp_snakewater_final1
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First released | August 24, 2010 |
Last updated | September 16, 2021 |
Developer | Toivo "chojje" Sawen |
Official map | Yes |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Snakewater is an official 5CP map created by chojje, released on the second day of the Two Cities Update on November 21, 2013.
Callouts
Mid point
Snakewater mid point callouts |
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![]() Top right Top left Kitchen / Chicken BLU top left BLU top right Hut / Shack / Shed Catwalk / Planks Slope / Yard Main / Lower / Choke Saw |
Second point
Snakewater second point callouts |
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![]() Window / JFK Main / Choke Saw Pipe Yard / Green Shack / Hut Train Africa / Lower / Pit Fence Ramp Battlements / Balcony Balcony |
Lobby
Snakewater lobby callouts |
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![]() Cheese / Rollout Bucket Lobby Ramp to lower |
Last point
Snakewater last point callouts |
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![]() Right Hut / Cabin / Shed / Roof Stairs Lower Left / Shutter Dropdown Crates Right / Truck Top |
Map pool history
Offical update history
November 21, 2013 Patch (Two Cities Update)
- Updated several maps to support Competitive Mode.
- Changes based on community feedback.
December 19, 2018 Patch (Smissmas 2018)
- Fixed "splash bug" issues throughout the map.
- Fixed a lot of visual issues.
- Improved clipping and made movement smoother.
- Made fence near yard closed to projectiles.
- Fixed missing clip brush in RED kitchen.
- Fixed minor clipping issues.
- Updated
cp_snakewater_final1
to fix missing player clips.
- Fixed clipping throughout map.
- Fixed explosion splash being caught by objects throughout map.
- Made movement smoother throughout map.
- Reworked some problematic areas like the kitchen.
- Minor visual enhancements throughout the map.
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |